Sens Converter

Convert your mouse sensitivity between Valorant, CS2, Apex Legends, Overwatch 2, Fortnite and more — matched by real 360° distance (cm/360), with eDPI included.

Converted sensitivity
cm per 360°
eDPI (target game)
Inches per 360°

Yaw Values by Game

Yaw = degrees your view turns per mouse count at sensitivity 1. It is the constant that makes every game's sens scale different — and the number this converter is built on.

GameYaw (° per count)Notes
CS2 / CS:GO0.0221:1 with Apex, Marvel Rivals, TF2 and Quake Champions
Valorant0.07CS2 sens ÷ 3.18
Apex Legends0.0221:1 with CS2
Overwatch 20.0066CS2 sens × 3.33
Call of Duty (MW / Warzone / BO6)0.00661:1 with Overwatch 2
Marvel Rivals0.0221:1 with CS2; Overwatch 2 sens ÷ 3.33
The Finals0.00661:1 with Overwatch 2 and CoD
Destiny 20.00661:1 with Overwatch 2 and CoD
Fortnite0.005555 per 1%enter the X-axis sensitivity %; CS2 sens = % × 0.2525
Rainbow Six Siege0.00572958default multiplier 0.02; CS2 sens = R6 ÷ 3.84
Halo Infinite0.0225almost 1:1 with CS2 (2.3% faster)
Team Fortress 20.022engine default m_yaw
Quake Champions0.022engine default m_yaw

How to Convert Your Sens Between Games

One rule: keep the physical distance of a 360° turn identical.

1

Pick your games and enter your sens

Choose the game you play now, the game you are switching to, and type your current sensitivity and mouse DPI. For Fortnite, use the X-axis sensitivity percentage. If you are also changing DPI — say moving from 400 to 800 — fill in the optional new DPI and the conversion accounts for it.

2

Read the converted sensitivity

The result keeps your cm/360 — the mouse-pad distance of a full turn — exactly the same, so your flicks and tracking feel identical on day one. The eDPI and inches/360 are shown too (the Unit Converter can handle any other cm-to-inch math).

3

Fine-tune from a matched baseline

Enter the converted value in the target game's settings, then adjust in small steps only if the game's FOV or pacing calls for it. Starting from a matched cm/360 beats guessing — and the swap button converts back the other way in one click if you return to your old game.

Frequently Asked Questions

How does the sens converter work?
Every FPS engine has a yaw value — the number of degrees your view rotates for each count your mouse sensor reports, at sensitivity 1. CS2 turns 0.022° per count, Valorant 0.07°, Overwatch 2 0.0066°, and so on. Because the scales differ, the same sensitivity number feels completely different across games. The converter multiplies your sensitivity by your game's yaw (and your DPI) to get your real rotation per count, then divides by the target game's yaw to find the sensitivity that produces the exact same rotation. The physical distance your mouse travels for a 360° turn — your cm/360 — stays identical, so your muscle memory carries over.
What are eDPI and cm/360?
eDPI is your in-game sensitivity multiplied by your mouse DPI — for example 0.35 sens at 800 DPI is 280 eDPI. It is a handy way to compare players within one game, but it is meaningless across games because it ignores yaw. cm/360 is the physical distance your mouse must travel on the pad to turn exactly 360° in-game. It accounts for sensitivity, DPI and yaw, which makes it the one true cross-game measure of how fast your aim really is. The converter shows both: eDPI for the target game, and the cm/360 (plus inches/360) that both games share after conversion.
Why is my Valorant sens a different number from my CS2 sens?
Because Valorant's yaw (0.07) is 3.18 times larger than CS2's (0.022), the same real-world speed needs a number 3.18 times smaller: CS2 1.59 becomes Valorant 0.5. In the other direction, Overwatch 2's yaw (0.0066) is 3.33 times smaller than CS2's, so numbers get 3.33 times bigger. Some games need no conversion at all: Apex Legends, Marvel Rivals, Team Fortress 2 and Quake Champions all share CS2's 0.022 yaw, and Overwatch 2, Call of Duty, The Finals and Destiny 2 all share 0.0066 — within each group the sensitivity number transfers 1:1 at the same DPI.
Which games are supported, and how accurate are the yaw values?
Thirteen games: CS2/CS:GO, Valorant, Apex Legends, Overwatch 2, Call of Duty (Modern Warfare, Warzone, Black Ops 6), Marvel Rivals, The Finals, Destiny 2, Fortnite, Rainbow Six Siege, Halo Infinite, Team Fortress 2 and Quake Champions. Every yaw value was verified against at least two independent sources before being included. Conversions are hipfire only — ADS and scoped sensitivity use separate multipliers that vary per game. Fortnite is entered as its X-axis sensitivity percentage, and Rainbow Six Siege assumes the default multiplier (0.02) in its config file. Games whose scales cannot be expressed as a single linear yaw, such as PUBG and Battlefield, are deliberately left out rather than converted approximately. The tool is free, runs entirely in your browser, and stores nothing.