Pixel Art Maker

A free, browser-based pixel art editor for sprites, icons and tile art — no sign-up, no download, and nothing you draw is uploaded. Seven tools on a grid from 1×1 up to 256×256, with adjustable brush size, X/Y symmetry mirroring and nine colour-harmony modes. Works on desktop, tablet and phone with a mouse, trackpad or stylus. Export a crisp PNG scaled 1x to 32x per pixel, or copy it straight to your clipboard.

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Free, no sign-up, no watermark Runs in your browser — nothing is uploaded Autosaves as you work

Make pixel art in your browser

Pixel art here is grid-based raster art, not vector — every cell is one solid colour. Seven tools cover the work: pencil, eraser, fill bucket, line, rectangle, ellipse and eyedropper, each with a brush size from 1×1 up to 4×4 cells. Symmetry mirroring applies to every one of them, so faces, icons and tiles stay balanced. Undo goes back up to 50 steps. Export is PNG only — unlike the whiteboard, drawing, wireframe and flowchart tools, there's no SVG export on the pixel grid.

Set your grid. Start from a 16×16, 32×32 or 64×64 preset, or enter a custom size up to 256×256.

Pick a tool and a colour. Press P for pencil, G for the fill bucket or I to eyedrop a colour already on the canvas, then set brush size from 1×1 to 4×4.

Turn on symmetry. Enable X or Y mirroring so every stroke — pencil, eraser, fill, line, rectangle or ellipse — is mirrored as you draw.

Export at the right scale. Choose a scale of 1x, 2x, 4x, 8x, 16x or 32x per pixel and save a crisp PNG, or copy it to the clipboard.

How this compares: unlike Aseprite or Piskel there's no animation timeline, no layers and no palette locking — this is a single-frame pixel canvas for one-off sprites, icons and tile art. In exchange it opens instantly in a browser tab, costs nothing, and keeps every pixel on your own machine.

Last updated September 2026. Runs in any modern browser — no app or download.

Pixel Art Maker FAQ

Is this pixel art maker really free, with no sign-up?
Yes — this pixel art maker is free and needs no sign-up. The editor runs entirely in your browser — no account, no watermark, and nothing you draw is uploaded to a server. Your canvas autosaves to your browser's local storage so it's still there when you come back.
What grid sizes and export resolutions does it support?
Pick a preset square grid (16x16, 32x32, 64x64) or enter a custom size up to 256x256. When you export, each grid cell is scaled up by the factor you choose — from 1x for a pixel-accurate file up to 32x for a crisp, large PNG — so one grid works for both game-sprite sizes and print-ready artwork. The exported image is simply the grid size times the scale: a 32x32 grid at 8x comes out as a 256 by 256 pixel PNG.
Can I import a reference image and turn it into pixel art?
Yes — a reference image can be imported and pixelated in place. Use the import control to load any image; it's automatically downsampled onto your current grid so you get a pixel-art starting point to clean up with the pencil and fill tools. Import doesn't resize the grid, so set your grid size first if you want a specific resolution.
Does it support symmetry or mirroring for sprite art?
Yes — the pixel art maker has X and Y symmetry for sprite work. Turn either or both on and every stroke — pencil, eraser, fill, line, rectangle or ellipse — is mirrored across the centre of the grid as you draw. That keeps characters, icons and tileable patterns balanced without copying pixels across by hand.
Are there keyboard shortcuts?
Yes — the pixel art maker uses single-key tool shortcuts plus undo and redo. Press P for pencil, E for eraser, G for the fill bucket, L for line, R for rectangle, O for ellipse and I for the eyedropper. Ctrl/Cmd+Z undoes and Ctrl/Cmd+Y or Ctrl/Cmd+Shift+Z redoes, up to 50 steps.
Can I change the brush size?
Yes — the brush size is a preset block rather than a free-form radius. The presets paint 1×1, 2×2, 3×3 or 4×4 cells at a time, so you can block in large areas quickly and then drop back to a single pixel for detail work. The same size applies to the eraser and the shape tools, not just the pencil.
What colour tools are included?
Pick a colour and generate nine harmony sets from it — shades, tints, tones, monochromatic, complementary, split-complementary, analogous, triadic and tetradic — alongside a tray of the colours you've used most recently. Clicking any generated swatch makes it the active colour straight away. Because sprite work usually wants a tight palette, the harmony sets are a quick way to derive four or five related tones from a single base colour.