2048 6×6
The AI solver
Reaches 2048 in 100% of games
100-game self-play test on 6×6
How the AI does on bigger boardsThe AI solver
Reaches 2048 in 100% of games
100-game self-play test on 6×6
How the AI does on bigger boardsThis is 2048 on a roomy 6×6 board: 36 cells means longer games, bigger merge chains, and a real shot at tiles far beyond 2048.
The fastest way to 2048 is the corner-snake method. Choose one corner — most players use the bottom-right — and never let your biggest tile leave it.
Used consistently, this is the most reliable route to the 2048 tile. Read the full strategy guide or the corner-snake strategy explained.
Tap AI Hint and the online solver scores every legal move with expectimax search — it looks several moves ahead, averaging over the random tile spawns — guided by a heuristic that rewards empty space and a clean corner-snake ordering. It then names the strongest direction and why.
AI Auto-Play turns this into a 2048 auto solver: hand the whole board to the engine and watch this game solver solve 2048 automatically, move by move, right in your browser. Toggle auto play off any time to take over.
How well does the 2048 solver actually play? On the classic 4×4 board, we ran its exact search code headless for 250 self-play games (standard 90% “2” / 10% “4” spawns) and measured how far it gets:
Those figures are for the standard 4×4 board — see the FAQ below for how the AI does on this 6×6 board.
Curious how it works? Read how the AI solver works (and how it fares on bigger boards) — or find out the highest score possible in 2048.
2048 is a lot easier on a 6x6 board. 36 cells means merges almost always have somewhere to go. In our 100-game self-play test the AI reached 2048 in 100% of runs, and the interesting challenge becomes how far past it you can push — 4096, 8192 and up.
The theoretical maximum is 2³⁷ = 137,438,953,472 — wildly out of practical reach, but it means the board itself never stops you the way a 4x4 does. Realistic targets are 8192 and 16384. In self-play testing here, the solver reaches 16,384 in almost every game and pushes to 32,768 in about a third of them, making that range the practical ceiling rather than the mathematical one.
The same corner-snake discipline as 4x4: keep your biggest tile in a corner and build a descending chain. The extra space forgives mistakes, but an unordered board still eventually jams. Cycle mainly three directions and avoid pulling your anchor tile away from its corner, the same rule that works on every board size.
Yes — AI Hint and AI Auto-Play run on the 6x6 board just like the classic 4x4. The same expectimax solver adapts to all 36 cells, so you get best-move hints and full auto-play on the larger grid — which is how it reached 2048 in 100% of our self-play runs. Use the speed slider to control how fast autoplay moves, or toggle it off anytime to take back manual control.
Try AI Tic Tac Toe, AI Sudoku, Color Lines, Brain Puzzles, Memory Match, or the games hub.
Try the free Word Unscrambler and its word games — Wordle, Scramble and Anagram.
The extra space means bigger tiles — and much bigger scores — than the 4×4 board. Here is the median score our AI is sitting on the moment each tile first appears, from a 30-game self-play run on this 6×6 board:
| Tile reached | Score at that point | How often the AI gets there |
|---|---|---|
| 2,048 | ~22,000 | Every game |
| 4,096 | ~55,000 | Every game |
| 8,192 | ~125,000 | Every game |
| 16,384 | ~255,000 | Almost every game |
| 32,768 | ~495,000 | About a third of games |
Median cumulative score when each tile first appears, across a 30-game self-play run of the LK Forge solver on the 6×6 board (20,000-move cap). Big-board scores run higher than 4×4 because more small tiles sit on the board when each new tile forms. For the classic-board figures, see the 2048 score ladder.
Score ladders for other boards: Highest score (4×4) · How to beat · 5×5 · 8×8 · Cupcakes