Motion

Elastic vs Inelastic: What a Collision Keeps

By Lucian — builder & engineer, LK Forge

Two things can happen to the numbers when objects collide, and they are not the same thing. The total momentum always survives — it is conserved in every collision, no exceptions. The total kinetic energy usually does not: only a perfectly elastic hit keeps it, and a real one leaks some away as heat, sound and deformation. Here is exactly what is kept and what is lost, with an animation.

Animated one-dimensional collision of two balls of equal mass moving toward each other and bouncing apart, with momentum labels for each.

An elastic head-on hit in the collision simulator. Switch between elastic and inelastic, change the masses, and read the momentum and energy before and after.

Collision Before After
Equal mass, elastic, one at rest
Velocities swap: mover stops, target leaves at 4
p = 4, KE = 8 J p = 4, KE = 8 J
Equal mass, elastic, head-on ±4
Both simply reverse
p = 0, KE = 48 J p = 0, KE = 48 J
Heavy (2 kg) hits light (1 kg), elastic
v' = 1 and 4 — light one shoots ahead
p = 6, KE = 9 J p = 6, KE = 9 J
Perfectly inelastic (they stick)
Move together at 2; 3 J (33%) lost to heat/sound
p = 6, KE = 9 J p = 6, KE = 6 J

Momentum p in kg·m/s, kinetic energy in joules. Read down the two columns: momentum is identical before and after in every row; kinetic energy is identical only in the elastic rows, and drops in the sticking one.

The dial between them: restitution

Real collisions live between the two extremes, and the coefficient of restitution e measures where: it is the ratio of the separation speed after to the approach speed before. A perfectly elastic hit has e = 1 (a superball, near enough); a perfectly inelastic one has e = 0 (the objects leave at the same velocity, stuck together); everyday collisions sit in between. Momentum does not care about e at all — it is conserved for every value — but the kinetic energy lost climbs as e falls toward zero. The full-transfer trick in the first row, where an incoming ball stops dead and hands all its motion to an identical stationary one, is the physics behind a Newton's cradle. Slide the restitution control in the collision simulator from 1 down to 0 and watch the energy-lost readout climb while momentum holds fixed.

Reproduce this

For two masses in one dimension, conservation gives, in every collision:

m₁u₁ + m₂u₂ = m₁v₁ + m₂v₂

Add the elastic condition (kinetic energy equal before and after) and the two final velocities are fixed: v₁ = ((m₁−m₂)u₁ + 2m₂u₂)/(m₁+m₂), and v₂ by symmetry. For a perfect stick, the common final velocity is just (m₁u₁ + m₂u₂)/(m₁+m₂). The collision simulator applies these directly.